Hello, Stopgame users. Not long ago, a rather interesting and original game Carrion was released. When it was first presented on Devolver direct in 2019 (at least I learned about it there), it made an impression of an interesting, original and intriguing project. And so, on July 23rd the release took place. Without hesitation, I ran to Steam to purchase this product. In general, I was prompted to write this review by Ms. Krasnopolskaya’s review, in which Carrion received a rating of “Prohodnyak”. In my understanding, a passing grade is something that you can skip and not lose anything. It seems to me that this is a little unfair, so I’ll try to give Carrion a “Commendable” rating.

Reverse horror experience

The main feature of Carrion, which https://slots7casino.co.uk/withdrawal/ the developer directly talks about in the game trailer, is the reverse horror experience, that is, the experience of reverse horror (I think he translated it correctly); that is, you play as a monster, which is a kind of shapeless biomass consisting of meat, bones, teeth, tentacles and other organic formations, and your task is to eat people at levels, as well as acquire new abilities through evolution. Is this interesting?? Well, if you just rush around and mindlessly eat people (which you won’t always be able to do), then it will quickly get boring. But if you roleplay a monster, imagine in your head that this is a horror film like “The Thing” or “Alien,” then you can get real pleasure from the game, which lasts for the entire playthrough (that same Reverse horror experience). Imagine: GEroy walks along the corridor with a pistol and hears some noise in the ventilation. With a trembling hand, he points the barrel into the distance, preparing to defend himself. He hears something, he feels something, and something feels him, hears his fear, manifested in groans and sobs. Slowly the man walks to the end of the corridor, waits for the creature, but nothing happens. The man turns around, making sure that there is no one, but then a vile tentacle suddenly appears, which grabs him and drags him into a huge toothy mouth. And this is just one episode that can be performed in this game. I would say that the point of the game for the most part is to create such cinematic moments. While playing Carrion, I understood retro game players: it’s not about the picture, it’s about your perception of what’s happening.

How is it played? ?

Plays quite well. The controls are quite clear and simple. The creature is very well controlled with just one mouse. The gameplay is not limited to simply eating people, there are puzzle elements (the puzzles are quite simple), as well as battles with serious opponents. It’s worth noting here that not all enemies are helpless: many enemies have firearms, some enemies are armed with flamethrowers and can place an energy shield in front of them, and some even climb into mechs with machine guns, reminiscent of the loader suit from Alien. In addition, sometimes there are drones with pulse guns, quadcopters that attack like manhacks from Half-life 2, turrets and mines. All this brings an element of tactics into the game and does not allow you to rush through the levels like crazy and demolish everyone in your path. Opponents can easily kill the creature if it goes ahead. HP goes away pretty quickly. Speaking of HP. In the game, the monster has several stages of development, differing in size, number of health points and unique abilities. Each form of development has 4 abilities: 2 common to all: echolocation and consciousness control; and 2 characteristic of a certain form of development: for the first: invisibility and shooting webs (there should be a frame from the first Spider-Man, where Peter says “web, forward !")

(And here is this frame)

, for the second – growing stakes and jerking, for the third stage – growing a keratin shell [maximum protection] and shooting harpoons. Abilities, as well as a new form of development, are acquired by opening glass capsules with contents similar to what can be seen at the beginning of the game. The essence of dividing abilities by stages of development is explained by the fact that a carrion cannot penetrate certain places without certain abilities: for example, in order to get past a laser alarm, invisibility is required, which exists only at the first stage of development; or, for example, to get through an obstacle that resembles a screw on one side you need to use a jerk, which is in the second stage, and to get through the same obstacle on the other side you need to use harpoons. besides, with certain abilities it is more convenient to fight with certain opponents.